
Game Design
Development of a Video Game
Fool's Mate - Game Development
As preporation for the development phase of the project, I carried out my own personal learning with Unity, developing smaller projects to learn the features and functions of the engine as well as to gain experiance with using C#, which was a language I had no experiance of previous to this project.
During the development phase of the project, I was responsable for the programing and management of the game engine, and importing the sprites and audio files developed by the other members. As part of this, I was responsable for the testing of the game both through the development process, as well as during key quality control sections, developing and then following a test plan to ensure it functioned correctly. Furthermore, I was also responsable for creating the animantions from spritesheets accuratly to how was planned, and using the Unity animations features to do so, which further allowed elements such non-playable cutscenese, such as the 'fox chase' scene illustrated in the demo video.
